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The virtuality in digital environment has approached the reality rapidly.

This is a true story: a person overweighed about 240 pounds and never exercised. However, when he played an on-line role-playing game, he could stay up all night and control his avatar to chop woods for hours, just to increase the attributes of his avatar.

Sounds unbelievable? but today, Everybody's bank account is a number in cyberspace. Virtuality has become reality, and reality sometimes is also virtuality. The gap between abstract and concrete has been filled quietly by digital tools.

In the old days, Chinese thought that the words spoken by the great master have souls and can influence reality figuratively. In the digital environment, this no longer is a superstition. The computer codes written by programmers are changing our life in every aspect. The greatest influence that the cyberspace brings to us is the tighter and more direct interaction between human thoughts and the reality.

In the digital environment, philosophy, mathematics, music, literature and images are all regard as data. The distinctions between different disciplines only exist in human's mind. The novel "The Glass Bead Game" written by Hermann Hesse described a game that can includes and combines all art forms: "!K That game began with a rhythmic analysis of a fugal theme and in the center of it was a sentence attributed to Confucius!K translating it from the language of the Game back into its original language, into mathematics, ornament, Chinese, Greek, and so on." In this book, Hermann described a game that includes all knowledge. People can understand, communicate, record and exercise these art forms through such a game.

In the cyberspace, abstract thinking, when it is expressed through logic and math, can be transformed into the "Tao" of the virtual world. Idealistic and conceptual thoughts can be used to construct a virtual world. People can travel and meditate in this world. This world can be concrete, so that the visitors can understand the abstract thinking through their physical interactions with this world. And each individual's understanding is exclusive to him.

For example, in a completely empty space, let's put Chuang-Chou's butterfly dream in it. Then let's add some gravity law. Next, let the audience interact with the space and wait for the reaction.

Or, using Andy Warhol's words: "Everybody will be world-famous for fifteen minutes" as a starting point. Add some crowd cheering sound recorded in a hockey game, then use chairs as symbol of people and place them on a concave surface, and start laughing.

This is our unique angle: digitality, interactivity, humanity and some humor.